Features

Below is a list or general features of this game

Main Features

Its a HARDCORE RTS

  • You will have to build and secure bases
  • You will gather resources and use them to build ARMY
  • Use TACTICAL or STRATEGICAL skils/moves/maneuvers in order to Anihilate/Destroy enemy or his resources

Single Player and Multiplayer RTS

  • Play MULTIPLAYER over Local Area Network/Modem/Internet against 8 to 10 friends
  • Play Single Player against computer opponents
  • Play Custom made scenarios and maps
  • Share experience with innovative REPLAY mode. Review games local to learn or analyse. During replay you can see enemy mouse moves and clicks.

4 Highly Different and yet Balanced Races

  • Play with Terrans,Lords of 7,Gods or Machines
  • Each race has its own system of harvest,building,defence and attack
  • Play 4 games in ONE!
  • We will add a 5 race latter on (add-ons)
  • Now Win ALL Solutions...work it out

Original Storyline

  • Storyline will unfold as play advances
  • Imerse your self in a strange relation between Hummans, GODS, MAchines Artificial created LIFE, and Lords of 7 Devils

Powerfull

  • Harness the power of you Computer
  • GFX even at pixel level
  • GLOW,Realtime Shadows,Alpha Blending,Particles with or without 3D acceleration
  • Hundreds or thousands of Units at your command

Expert Systems AI

  • Fear the Computer AI, because he will come after you
  • Drops behind your lines of supplies
  • He will learn your ticks and do them on you faster next time
  • Just blink and look away...it will be over you in a split second
  • Most advanced AI ever...using CPU at maximum
  • Its possible that we will even use a Neural Net inside
  • No more buggy Pathfinding, unit will find a way in the greatest labirynth, if one exists.

Dynamic experience

  • No need to play 2 hours to get a technology
  • Play it your way Deffensive, Offensive you are in CONTROL
  • 15 minutes...got a huge army...what are you waiting for? Charge!
  • Care about defence and want to secure a base...then move on..sure can do!

You will have FUN... it's a GAME

Mostly Engine Technical features from here on

Multiple ALPHA BLENDING effects

  • Cloak of units
  • Cloak of buildings
  • Additive shadows
  • Full Screen Alpha blended Fog of War
  • Alpha explosions
  • Glow
  • Distorsions
  • Procedural explosions
  • Blur and filters
  • Fire and Water effects

Programming .. FULL 32 bits ASM...what else?

  • ASM Forever:)
  • Sure we are using DirectX (tm)(c) but only for setup most other operations are done inside a frame buffer
  • 250,000 lines of code by now..piece of cake

Animations

  • Units have from 32 up to 352 frames of animation
  • Particles
  • multi stage

Terrain

  • 256 levels of altitude
  • Multipe Tilesets planets,moons,snow,mountains,trees,jungle
  • Normal maps will be 256x256 units for big areas of battle
  • huge maps:512x512
  • Supporting true line of sight

Fog of WAR

  • Enemy units are not seen under Fog of War
  • Exploration of map shows "zombies" of buildings as seen last time
  • Terrain data is shown under the FOG

Line of Sight

  • High ground is not revealed if no AIR unit is not hovering nearby or ground unit stands on it
  • Shadows are casted/raytraced in the "unseen" zone of an obstacle

Pathfinding

  • Units will sure find a path to target on most complex maps
  • Units will find a minimum distance if there is no way to reach the target
  • units will try to mantain FORMATIONS
  • formatons will restore after obstacles

Unit Level AI

  • Harvesters (extractors/workers) gather resources
  • Units attack and respond to attack
  • Units Pursuit running offenders
  • Units carry out imediate move orders in middle of another
  • Detectors for cloaked units
  • Patrol/Attack/Hold zone can be DEFENSIVE/AGRESSIVE as most orders

SOUND

  • Multiple sounds up to 10 tracks+music can be mixed at the same time
  • Sample sounds for units when selected/given orders/annoyed
  • Music play in wav/xm/mp3
  • Sincronize music wit action (xm format)