Main Features |
Its a HARDCORE RTS |
- You will have to build and secure bases
- You will gather resources and use them to build ARMY
- Use TACTICAL or STRATEGICAL skils/moves/maneuvers in order to
Anihilate/Destroy enemy or his resources
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Single Player and Multiplayer RTS |
- Play MULTIPLAYER over Local Area Network/Modem/Internet against 8 to 10 friends
- Play Single Player against computer opponents
- Play Custom made scenarios and maps
- Share experience with innovative REPLAY mode.
Review games local to learn or analyse. During replay you can see enemy mouse moves and clicks.
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4 Highly Different and yet Balanced Races |
- Play with Terrans,Lords of 7,Gods or Machines
- Each race has its own system of harvest,building,defence and attack
- Play 4 games in ONE!
- We will add a 5 race latter on (add-ons)
- Now Win ALL Solutions...work it out
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Original Storyline |
- Storyline will unfold as play advances
- Imerse your self in a strange relation between Hummans, GODS,
MAchines Artificial created LIFE, and Lords of 7 Devils
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Powerfull |
- Harness the power of you Computer
- GFX even at pixel level
- GLOW,Realtime Shadows,Alpha Blending,Particles with
or without 3D acceleration
- Hundreds or thousands of Units at your command
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Expert Systems AI |
- Fear the Computer AI, because he will come after you
- Drops behind your lines of supplies
- He will learn your ticks and do them on you faster next time
- Just blink and look away...it will be over you in a split second
- Most advanced AI ever...using CPU at maximum
- Its possible that we will even use a Neural Net inside
- No more buggy Pathfinding, unit will find a way in the greatest
labirynth, if one exists.
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Dynamic experience |
- No need to play 2 hours to get a technology
- Play it your way Deffensive, Offensive you are in CONTROL
- 15 minutes...got a huge army...what are you waiting for? Charge!
- Care about defence and want to secure a base...then move on..sure can do!
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You will have FUN... it's a GAME |
Multiple ALPHA BLENDING effects |
- Cloak of units
- Cloak of buildings
- Additive shadows
- Full Screen Alpha blended Fog of War
- Alpha explosions
- Glow
- Distorsions
- Procedural explosions
- Blur and filters
- Fire and Water effects
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Programming .. FULL 32 bits ASM...what else? |
- ASM Forever:)
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Sure we are using DirectX (tm)(c) but only for setup
most other operations are done inside a frame buffer
- 250,000 lines of code by now..piece of cake
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Animations |
- Units have from 32 up to 352 frames of animation
- Particles
- multi stage
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Terrain |
- 256 levels of altitude
- Multipe Tilesets planets,moons,snow,mountains,trees,jungle
- Normal maps will be 256x256 units for big areas of battle
- huge maps:512x512
- Supporting true line of sight
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Fog of WAR |
- Enemy units are not seen under Fog of War
- Exploration of map shows "zombies" of buildings as seen last time
- Terrain data is shown under the FOG
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Line of Sight |
- High ground is not revealed if no AIR unit is not hovering nearby or ground unit stands on it
- Shadows are casted/raytraced in the "unseen" zone of an obstacle
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Pathfinding |
- Units will sure find a path to target on most complex maps
- Units will find a minimum distance if there is no way to reach the target
- units will try to mantain FORMATIONS
- formatons will restore after obstacles
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Unit Level AI |
- Harvesters (extractors/workers) gather resources
- Units attack and respond to attack
- Units Pursuit running offenders
- Units carry out imediate move orders in middle of another
- Detectors for cloaked units
- Patrol/Attack/Hold zone can be DEFENSIVE/AGRESSIVE as most orders
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SOUND |
- Multiple sounds up to 10 tracks+music can be mixed at the same time
- Sample sounds for units when selected/given orders/annoyed
- Music play in wav/xm/mp3
- Sincronize music wit action (xm format)
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